

The reception was a great start to the conference, and demonstrated how much excitement there is in the community around the development of social games.

The festivities continued on Wednesday, with Alex St. John's appearance in a panel at the GamesBeat@GDC conference. The topic of the panel was "Disruptive Game Platforms" and was moderated by Dean Takahashi, Lead Writer at GamesBeat and VentureBeat. Alex's fellow panelists included Jack Buser, U.S. Head of Sony's Home Virtual World, Gareth Davis, Games Platform Manager for Facebook, and Peter Relan, Founder and Chairman of Aurora Feint and CrowdStar. The panel
sparked some spirited exchanges, several of which were captured on video.
Alex St. John's remarks prompted several articles in major tech blogs, including:
For the many meetings during the week, hi5's huge lightbox display in the entrance to the Social & Online Games Summit area was a popular meeting spot to connect with potential partners and press throughout the event.
hi5's GDC run culminated with a dedicated speaking session on Wednesday, March 10 at 4:15. By 4:00, a long line had already formed outside room 122 where Alex St. John was to speak. The room filled to capacity and spilled out into the hallway, where hi5 employees did spontaneous Q&A with those who were unable to get into the session.
For the over 200 people who made it inside, they were treated to an entertaining presentation by Alex St. John, who went through the details of hi5's new Game Developer Program. In addition to Alex's remarks, three early partners in the program spoke about their experiences developing games for hi5 and why they chose to launch their games exclusively on hi5.com. The speakers included:
shots of the standing-room-only crowd.
Also on Wednesday, hi5 issued a press release announcing the Game Developer Program. The news was the latest in a series of announcements by hi5 leading up to GDC, including the acquisition of Austin-based social developer Big Six and support for a new set of Facebook compatible APIs.

Alex St. John's remarks prompted several articles in major tech blogs, including:
- Them's fightin' words: Hi5 prez calls Zynga games 'mediocre', Games.com
- hi5 CTO: Zynga Is Mediocre. It Isn't Social, It Just Discovered An Opening For Spam, TechCrunch
- GamesBeat in Pictures: Part 1, VentureBeat
- hi5 CEO: Facebook's game strategy is schizophrenic, VentureBeat

hi5's GDC run culminated with a dedicated speaking session on Wednesday, March 10 at 4:15. By 4:00, a long line had already formed outside room 122 where Alex St. John was to speak. The room filled to capacity and spilled out into the hallway, where hi5 employees did spontaneous Q&A with those who were unable to get into the session.

- Matt Wilson, Founder & Director of Development, Detonator Games
- Steve Victorino, President & COO, Immortal Games
- Dave Long, CEO & Co-founder, Exponential Entertainment

Also on Wednesday, hi5 issued a press release announcing the Game Developer Program. The news was the latest in a series of announcements by hi5 leading up to GDC, including the acquisition of Austin-based social developer Big Six and support for a new set of Facebook compatible APIs.
The announcement garnered widespread media coverage, including the following articles:
- Social Network Hi5 Gets Its Game On, BusinessWeek
Social network hi5 launches program to court game developers, VentureBeat
- hi5 Launches Game Developer Program, DevWebPro
- hi5 Launches Game Dev Program To Attract Studios, Exclusive Titles, Gamasutra
- hi5 Launches Game Developer Program Offers Special Access to Users and Monetization, Inside Social Games
- Hi5 Launches New Game Dev Program, Virtual Goods News

